UPROPERTY specifier in C++ (Unreal Engine)
With UPROPERTY specifiers
, there's an option to define visibility, accessability, exposure, segmentations and so on - just properties of variables
.
UPROPERTY tag has defined property specifiers
and metadata specifiers
. List of all these specifiers can be found in the official documentation.
Common UPROPERTY tag looks like following: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "category name", meta = (AllowPrivateAccess = "true"))