UPROPERTY specifier in C++ (Unreal Engine)
UPROPERTY specifiers, there's an option to define visibility, accessability, exposure, segmentations and so on - just properties of
UPROPERTY tag has defined
property specifiers and
metadata specifiers. List of all these specifiers can be found in the official documentation.
Common UPROPERTY tag looks like following:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "category name", meta = (AllowPrivateAccess = "true"))