Working with DesktopPlatform in Unreal Engine

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How to work with DesktopPlatform features in Unreal Engine?

Platforma

IDesktopPlatform

Open Explorer for browsing files on PC drive and return path of selected file

#if WITH_EDITOR
	/**
	 * <mark>Open Browsing Dialog in PC</mark>
	*/
	UFUNCTION(BlueprintCallable, Category="Import")
	<strong>static FString BrowseFiles(FString PromptMessage, bool& bOutSuccess, FString& OutInfoMsg);</strong>
#endif
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