Working with DesktopPlatform in Unreal Engine

How to work with DesktopPlatform features in Unreal Engine?

Vladimír NeporAuthorVladimír Nepor
Published

IDesktopPlatform

Open Explorer for browsing files on PC drive and return path of selected file

#if WITH_EDITOR
	/**
	 * <mark>Open Browsing Dialog in PC</mark>
	*/
	UFUNCTION(BlueprintCallable, Category="Import")
	<strong>static FString BrowseFiles(FString PromptMessage, bool& bOutSuccess, FString& OutInfoMsg);</strong>
#endif

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