Virtual reality for training, presentation and design validation

We build practical VR applications in which people train procedures, clients walk through properties and teams validate designs before anything exists physically.

VR in practice

VR is not a trade-show gimmick. It is where people try things before they happen.

Where we use it

VR is strongest when spatial experience becomes a practical decision-making tool. That is why we start by asking what the user should understand, practise or decide in the scene.

Why VR works

What people experience, they remember. And they make fewer mistakes.

Results of VR training studies we build on when designing training applications.

better skill retention than classroom training
+9 %better skill retention than classroom trainingSource: Interplay Learning
fewer errors made by VR-trained participants
−41 %fewer errors made by VR-trained participantsSource: Interplay Learning
of technical workers prefer training in VR
85 %of technical workers prefer training in VRSource: Interplay Learning
What we build into the applications

Immersive presentation

Clients and teams understand scale, layout and spatial relations faster when they can enter the scene.

Custom interactions

We add scenario logic, variant switching, annotations and other controls around the actual task.

Technical pipeline

We help define how models, data and updates are delivered so the VR workflow is repeatable.

VR and monitor

The same application runs in a headset and on a Windows PC, so the experience does not stay in the showroom or training room.

Cooperation

We start with the purpose, not the technology.

First we clarify what the user should understand, practise or decide in the scene. Only then do we choose hardware, level of detail and interactions.

  1. 1

    Define the goal

    What the user should see, practise or decide, and where the application will be used.

  2. 2

    Prepare the scene

    We set up delivery of 3D models and data from CAD, BIM or visualizations so the process is repeatable.

  3. 3

    Build interactions

    We add scenarios, variant switching, labels and controls around the specific task.

  4. 4

    Deliver and tune

    We deliver the app for VR headset and Windows PC, lend hardware if needed and tune further versions.

Consulting

Not sure yet what you need? Start with a consultation.

Before you commit to development, we help you clarify the brief, find out the options and cost, and choose the technology. Consulting can also be ordered on its own, for example for a project that another supplier will build or that you take over as a ready-made application.

  1. 01

    Project brief

    An application only works when it delivers the required function in the most user-friendly way. The specification of features and their controls defines both the value of the application and the effort to manage and run it.

    • design of the required features
    • choice of a suitable VR headset
    • what it takes to operate the app
  2. 02

    Options and cost

    We research the market: does an application with the required features already exist and on what terms can it be obtained? We also estimate the cost and time of custom development and compare both paths in terms of advantages, disadvantages and risks.

    • ready-made solutions on the market
    • cost and time of custom development
    • comparison of both paths
  3. 03

    Technology selection

    Environments can be fully digital or built from 360° photos and videos, in various engines (Unreal, Unity) and for various devices (PC VR, standalone VR). We check whether the required function can be run easily with a given technology and recommend the best-fitting combination.

    • technology limits versus requirements
    • engine, form of development and headset
    • technology view of ready-made solutions
  4. 04

    Supplier selection and supervision

    Together we choose the solution and agree on taking over a ready-made application or custom development. If you wish, we take responsibility for the project: supplier communication, project management, testing and review of interim versions.

    • choosing the solution
    • setting up the order
    • project management and ongoing review
  5. 05

    Final audit and handover

    We verify that all requirements are met and help integrate the application into your company's processes, including operator training.

    • check of functionality and brief fulfilment
    • integration at the customer's site
    • operator training

Planning a VR project?
Let us choose the right form for it.

Tell us what you need to present or train. We will suggest whether a VR simulation, property visualization or a smaller interactive prototype is the best fit.

Consultant, Vrealmatic
Consultant, Vrealmatic