Immersive presentation
Clients and teams understand scale, layout and spatial relations faster when they can enter the scene.
We build practical VR applications in which people train procedures, clients walk through properties and teams validate designs before anything exists physically.
VR in practice
VR is not a trade-show gimmick. It is where people try things before they happen.
Where we use it
VR is strongest when spatial experience becomes a practical decision-making tool. That is why we start by asking what the user should understand, practise or decide in the scene.
Services
Training, sales or development. Each purpose needs a different form of application, and every service ends with a ready-to-use application you can deploy right away.
Interactive training where experience replaces passive explanation.
Employees try the procedure first-hand, without risk of injury or damage. Mistakes show up in the scenario, not in operation, and the trainee gets immediate feedback.
Typical scenarios
How it runs
For safety training, machine operation, logistics and manufacturing.
Open serviceShow the property before it exists.
For developers, architects and showrooms.
Open serviceValidate how a machine works without a physical prototype.
For machine builders and design engineers.
Open serviceWhy VR works
Results of VR training studies we build on when designing training applications.
Clients and teams understand scale, layout and spatial relations faster when they can enter the scene.
We add scenario logic, variant switching, annotations and other controls around the actual task.
We help define how models, data and updates are delivered so the VR workflow is repeatable.
The same application runs in a headset and on a Windows PC, so the experience does not stay in the showroom or training room.
Cooperation
First we clarify what the user should understand, practise or decide in the scene. Only then do we choose hardware, level of detail and interactions.
What the user should see, practise or decide, and where the application will be used.
We set up delivery of 3D models and data from CAD, BIM or visualizations so the process is repeatable.
We add scenarios, variant switching, labels and controls around the specific task.
We deliver the app for VR headset and Windows PC, lend hardware if needed and tune further versions.
Consulting
Before you commit to development, we help you clarify the brief, find out the options and cost, and choose the technology. Consulting can also be ordered on its own, for example for a project that another supplier will build or that you take over as a ready-made application.
An application only works when it delivers the required function in the most user-friendly way. The specification of features and their controls defines both the value of the application and the effort to manage and run it.
We research the market: does an application with the required features already exist and on what terms can it be obtained? We also estimate the cost and time of custom development and compare both paths in terms of advantages, disadvantages and risks.
Environments can be fully digital or built from 360° photos and videos, in various engines (Unreal, Unity) and for various devices (PC VR, standalone VR). We check whether the required function can be run easily with a given technology and recommend the best-fitting combination.
Together we choose the solution and agree on taking over a ready-made application or custom development. If you wish, we take responsibility for the project: supplier communication, project management, testing and review of interim versions.
We verify that all requirements are met and help integrate the application into your company's processes, including operator training.
Related
Models, simulations and neighbouring technologies that VR applications are made of or connected to.
How models and scenes move between software quickly, efficiently and with minimal errors to resolve.
A simplified digital model that replaces a complex physical space but keeps every property relevant to the simulation.
Find the capacity, bottlenecks and reserves of your operations before you change anything physically.
Bring printed materials and products to life with augmented reality.
A printable one-page manual: cleaning, health and safety when a headset is used by many people.
Tell us what you need to present or train. We will suggest whether a VR simulation, property visualization or a smaller interactive prototype is the best fit.
